CH 01 TIER BOARD
CH 03 EQUIPMENT DATABASE
| Name | Rarity | ATK | Stat 2 | Typ | Effekt |
|---|
CH 04 META LAB
CH 05 NEW ERIDU NEWSROOM
I recompute skill multipliers instead of trusting tier lists.
Thinking: intel snapshot + live web research · then tables, comparisons · ~10-60s
CH 08SIGNAL SEARCH · CURRENT & UPCOMING
KEY EVENTS · FREEBIES & ACCOUNT-RELEVANT
UPCOMING
BANNER-HISTORY
ELEMENTS · THE DAMAGE TYPES
Every agent has exactly one element. Repeatedly hitting enemies with the same element fills their anomaly bar · full = strong special effect. Click an element for real example agents:
SPECIALTIES · THE 5 ROLES
The role decides what an agent does on a team. A classic comp: 1× Stun (builds Dizzy) + 1× Attack (bursts in the stun window) + 1× Support/Anomaly. The portraits below are live examples from the current meta:
W-ENGINE LAB · COMPARED WITH REAL STATS
Every engine has base ATK, a secondary stat and a passive. Left: famous engines per specialty (S-rank gold), right: real numbers + passive effect. Click through:
DRIVE DISCS · SETS AND FOR WHOM
6 slots per agent, 2-pc/4-pc set bonuses. Click a set for its description + typical example agents:
OUR RATING · HOW WE RANK
This page promises: every score is 100% traceable. 5 external tier lists (game8, Prydwen, icy-veins, u7buy, Mobalytics) merge into a median consensus; damage & stun we measure ourselves from exact datamine numbers; team fit counts real build teams. From that we build a score · with fixed role weights and honest limits. The full methodology document with every formula is here: METHODOLOGY · fully transparent. Live weights per role:
GLOSSARY · EVERY TERM ON THIS PAGE
Every term the board, databases and WHY-boxes use · explained in plain English. Three groups: Gacha & Acquisition, Combat & Rotation, Meta & Ratings:
META TEAMS · HOW TO BUILD THEM
Real teams from game8 recommendations. Pick a leader to see portraits + role + why:
SKILL NUMBERS LIVE · MIYABI EXAMPLE
Nanoka-Datamine: Multiplikatoren pro Skill-Level. Der Balkenvergleich shows how Miyabi's skills develop from Lv1 to Lv12 · click the level pills:
RUKA