initializing ruka terminal …
RUKA
THE ZENLESS ZONE ZERO META TERMINAL
We merge the six biggest tier lists · then measure every agent's real damage from datamined skill numbers. One honest score. No vibes.
PATCH —
— AGENTS INDEXED
SOURCES 6 · UPDATED —
click agent card for the full profile · data refreshes every 6h
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CH 01 TIER BOARD

T0 meta-defining · the best agents of the patch, they anchor the strongest teams
T1+ excellent · near T0 level, specific teams/content types
T1 strong · very good, but not indispensable
T2 solid/niche · usable with the right team
T3 weak · favorites only
T4 very weak · practically absent from the meta
SORTIEREN:
Select an agent…

CH 03 EQUIPMENT DATABASE

S 5-star engines: highest base ATK + strongest passives · usually signature engines for specific agents. A 4-star: solid F2P options, some near S-level. The table shows all 100+ engines with values.
NameRarityATKStat 2TypEffekt

CH 04 META LAB

DPR Our own damage estimate from exact nanoka skill multipliers (Ult > EX Special > Basic, daze tracked separately) · an independent second opinion next to game8 tiers.
SYN Team synergies: which agents game8 combines in the same teams.
3RD OPINION Cross-check DPR rank vs game8 tier · where the two diverge, look closely.

CH 05 NEW ERIDU NEWSROOM

ASK NEURAL
ASK ME ANYTHING
Live intel is attached automatically.
I recompute skill multipliers instead of trusting tier lists.
Thinking: intel snapshot + live web research · then tables, comparisons · ~10-60s

CH 08SIGNAL SEARCH · CURRENT & UPCOMING

SORT:

UPCOMING

BANNER-HISTORY

ELEMENTS · THE DAMAGE TYPES

Every agent has exactly one element. Repeatedly hitting enemies with the same element fills their anomaly bar · full = strong special effect. Click an element for real example agents:

SPECIALTIES · THE 5 ROLES

The role decides what an agent does on a team. A classic comp: 1× Stun (builds Dizzy) + 1× Attack (bursts in the stun window) + 1× Support/Anomaly. The portraits below are live examples from the current meta:

W-ENGINE LAB · COMPARED WITH REAL STATS

Every engine has base ATK, a secondary stat and a passive. Left: famous engines per specialty (S-rank gold), right: real numbers + passive effect. Click through:

DRIVE DISCS · SETS AND FOR WHOM

6 slots per agent, 2-pc/4-pc set bonuses. Click a set for its description + typical example agents:

OUR RATING · HOW WE RANK

This page promises: every score is 100% traceable. 5 external tier lists (game8, Prydwen, icy-veins, u7buy, Mobalytics) merge into a median consensus; damage & stun we measure ourselves from exact datamine numbers; team fit counts real build teams. From that we build a score · with fixed role weights and honest limits. The full methodology document with every formula is here: METHODOLOGY · fully transparent. Live weights per role:

GLOSSARY · EVERY TERM ON THIS PAGE

Every term the board, databases and WHY-boxes use · explained in plain English. Three groups: Gacha & Acquisition, Combat & Rotation, Meta & Ratings:

META TEAMS · HOW TO BUILD THEM

Real teams from game8 recommendations. Pick a leader to see portraits + role + why:

SKILL NUMBERS LIVE · MIYABI EXAMPLE

Nanoka-Datamine: Multiplikatoren pro Skill-Level. Der Balkenvergleich shows how Miyabi's skills develop from Lv1 to Lv12 · click the level pills: